Hello, I'm C*****

To be in the game industry as an engineer/programmer and contribute my knowledge and experience to upcoming titles Develop on console (Xbox, PS4) and mobile (iOS, Android) for games


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Skill Density

I am skilled in...

C++
30%
Unreal Engine 4
27%
C#
17%
Billing
9%
Teaching
8%
Android
3%
Tutoring
2%
Unity3D
2%
Java
2%

Industry Density

Top 5 Industry Experience, Expressed in Percentages

Computer Games

51%

Education Management

24%

Computer Software

17%

Telecommunications

9%

Career History

2016

SOFTWARE ENGINEER @ (HIDDEN)

July 01, 2016 - February 01, 2018

Responsibilities:

  • . Creating Virtual Reality training and experiences for sports (NFL, NBA, NHL, etc.). Developing in Unreal Engine 4,
    Unity3D and Vizard. Platforms vary such as Oculus, HTC Vive, Google Daydream, PlaystationVR, and more. Worked
    with clients such as NHL, BMW, PGA and more.

Skill Strengths (Breakdown in Percentages)

  • C# (100%)

2015

SUPPLEMENTAL INSTRUCTOR @ (HIDDEN)

August 01, 2015 - May 01, 2016

Responsibilities:

  • . Taught students how to engineer in C++, C#, and Java. Show proper data structure and understanding the basics of
    programming. Coached and motivated students on their projects and assignments

Skill Strengths (Breakdown in Percentages)

  • Teaching (50%)

  • Java (25%)

  • C++ (25%)


Software Engineer @ (HIDDEN)

January 01, 2015 - July 01, 2016

Responsibilities:

  • . Created NFC "Toys to Life" Plugin in Unreal Engine 4 for the title called TitanBots. Created many prototypes for this
    company such as a Super hero game called Born Immortal. Applied animation programming, player mechanics,
    weapon and abilities, and AI.

Skill Strengths (Breakdown in Percentages)

  • C++ (50%)

  • Unreal Engine 4 (50%)

2014

UE4 C++ ENGINEER (REMOTE) @ (HIDDEN)

November 01, 2014 - January 01, 2016

Responsibilities:

  • . Creating a 2.5D Shoot-em-up in Unreal Engine 4 called"Transcend" . Developed the Weapon mechanics, Level
    Streaming, C++ object base, and Player Interactions.
    . Completed contract work with Lethal Lens for a company called "Comex" for an interactive paint kiosk for Android and
    PC. 100% of this contract was in UE4 Blueprint upon request.

Skill Strengths (Breakdown in Percentages)

  • C++ (50%)

  • Unreal Engine 4 (50%)


SUPPLEMENTAL INSTRUCTOR @ (HIDDEN)

August 01, 2014 - May 01, 2015

Responsibilities:

  • . Help with teaching students how to program in C++ with Unreal Engine 4. Show proper data structure and
    understanding of the Unreal API. Coached and motivated students on their projects and assignments

Skill Strengths (Breakdown in Percentages)

  • Teaching (50%)

  • Unreal Engine 4 (25%)

  • C++ (25%)


FREELANCE @ (HIDDEN)

May 01, 2014 - July 01, 2016

Responsibilities:

  • . Contracted as a UE4 C++ and Unity C# engineer. Developed with companies such as Hollow Robot as a UE4 C++
    Engineerwiththeirtitles"JohnnyReboot",an Xbox Concept approved game,and"OfficeFreakout",a successful
    Steam Greenlit gamethatgotbigpopularity.RemoteworkwithacompanycalledTendoGamestoworkon"Themand
    Us"asaUE4C++Engineer.

Skill Strengths (Breakdown in Percentages)

  • Unreal Engine 4 (50%)

  • C++ (25%)

  • Android Programming (15%)

  • Unity3D (10%)

2013

C++ TUTOR @ (HIDDEN)

August 01, 2013 - May 01, 2014

Responsibilities:

  • . Helped students with understanding C++. Motivated and coached students with their assignments and projects.

Skill Strengths (Breakdown in Percentages)

  • C++ (75%)

  • Tutoring (25%)

2012

XBOX BILLING SUPPORT AGENT @ (HIDDEN)

May 01, 2012 - March 01, 2013

Responsibilities:

  • . Troubleshoot customers Xbox billing issues relating to forgotten email or password, unknown charges, problems with
    card not processing transactions, and simply checking their account.

Skill Strengths (Breakdown in Percentages)

  • Billing (100%)

Education History

Awards & Certificates

Data Not Available