Art Director @ (HIDDEN)
May 01, 2013 - November 01, 2015
Operated as lead desiger creating flowcharts and wireframes, bringing them to final design using MindMapper and Invision for
cloud design collaboration.
Designed game themes, mini-games, UI, UX, as well as the related separate terminal systems so that users can purchase credits,
link to a terminal, and have gaming funds available.
Functioned as artistic director defining company style and quality bars, including critiquing and updating existing products and
Created design and art pipelines, best practices, and internal management/invoice proprietary tools.
Led art department as final authority on game design/art providing daily guidance to reach and maintain established product
Created 2D art for marketing and terminal UI use.
Operated as scrum master for the design/art team, running daily scrum meetings and overseeing sprints using Sprintly.
Created webpage update and marketing release packages for public release.
Designed and tasked all audio.
Skill Strengths (Breakdown in Percentages)
UI/UX Design (20%)
Cloud Computing (5%)