● C++ (8 yrs) ● Agile Development ● Continuous Integration ● App Development
● Custom UI ● iOS Development ● Low-Level Programming ● Optimizations
● Debugging/ QA ● C# (5 yrs) ● Unity 3D Pro (5 yrs) ● Objective-C (2 yrs)
● Swyft (1 yr) ● XCode ● Git/SVN ● Json (2 yrs)
Job Posted: Friday, April 18, 2014
Expires On: Sunday, September 07, 2014
Job Type: Permanent
Creating games has always been a passion for me. Working on my own titles has given me the opportunity of handling every aspect of video game development from art to programming to release. As an individual, I have been creating video games for about 20 years. I have been working in the games industry for over 4 years and have worn many hats.
My primary skills as an industry professional have been as an engineer working with UI and Client-side code. I have worked on 3 titles with the Unity Engine and am very adapt at using it. I have also been the manager of iTunes accounts, resource handling, and art direction for "Legacy of a Thousand Suns". I have worked on the creation of art assets in Photoshop and handled the formatting and compressing of the assets for better memory management and use in the respective game.
In "Grem Legends" I held the responsibilities of designing the gameplay, UI layouts, and gameplay and UI coding. I provided art direction and worked with the musician to produce the games soundtrack.
I have had experience developing games for mobile, desktop, and Facebook platforms ("Chronoblade".) I have helped create MMORPG, arcade ("Grem Legends"), adventure, and puzzle-style games. My ability to work in new environments is broad and flexible. I'm also a pretty nice guy!
Software Engineer @ (HIDDEN)