From (1) Raw requirements / application ideas to (2) Roadmap / timelines and estimations (3) Design and Architecture (4) UI Designs / mock ups 4) Performance Optimization (5) Finishing project in client's provided timelines
I have about three years and nine months of software Development Experience, as iPhone Game Developer and Development Lead. I have been developing social games on iOS platform, for iPhone / iPods / iPad, using native iOS SDK, Cocoa Touch, and cocos2d. I have also worked on physics engines like box2d. Some of the applications have been very successful in iPhone market i.e. AppStore ( Tap Fish, Tap Fish 2, Tap Fish Seasons, Fish Life, Fish In Love )
I am a quick learner and can adapt new technologies and work environment. I have been trained and working in an agile work environment where we face challenges in daily routine. My goal is to enhance my skill set and to extract maximum benefit out of them, for both me and my company.
Specialties: Objective C, C++, OOP, iPhone game design and development, iPhone app development (cocos2d, Cocoa Touch), Universal App, Physics based engine (Box2d), Multithreaded Programming, Algorithms, Databases (SQLite), XML, JSON, SVN, GIT
USA Work Ready
iPhone App Development
Job Posted:Monday, February 16, 2015
Expires On:Monday, September 14, 2015
Ideal Start Date:Friday, February 20, 2015
What I am looking for...
I am suitable iPhone Application or Game Development job. I’ve hands on experience with iOS programming for more than 4 years and 3 months. I have held positions of Software Engineer, Senior Software Engineer and Technical Lead ( technically leading a group of 7 developers ) in my local company.
I have consistently delivered projects on time and under budget, which has earned me the role of team lead on a number of recent projects, as you'll see in my work history on LinkedIN ( pk.linkedin.com/pub/ubair-hamid/16/126/b08/ ). I believe my skills would be ideal for development of either new iOS applications/games or maintaining existing applications/games.